Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ImDose · Mar 05, 2013 at 05:29 PM · 2dplatformerhowtomake

How to kill enemies by jumping on their heads?

I'm making a 2d platformer, and I can't seem to figure out how to make it so that if i jump on an enemies head it will die.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Mar 05, 2013 at 05:45 PM 2
Share

It it totally dependent on how you have written your scripts and constructed your gameObjects. Are you using a character controller ? if so (pseudocode):

  function OnControllerColliderHit( hit : ControllerColliderHit )
  {
      if ( !isGrounded )
      {
          if ( hit.collider.gameObject.name == "Enemy" )
          {
              // enemy said "ouch, you jumped and landed on me"
          }
      }
  }

This is probably the most detail you are going to get without providing any information about your project and setup.

Watch this, then edit your question : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by tastygraphgames · Mar 09, 2013 at 03:23 PM

a simple approach would be to compare your player's Y position to the enemy's Y position.(assuming you're using Y as the Vertical/Up-Down axis where the higher Y is physically above the lower Y position)

So if your player has a higher Y position value vs the enemy's Y value + Enemy's own Height. Then your player must be above your enemy and should be kill the enemy and not take damage himself.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a Game like 'Kitty Cannon'? 1 Answer

2d games advice 4 Answers

animation 2d platformer 2 Answers

jittery jumping 2D character 0 Answers

Box not jumping, just jitters like it's stuck to the ground (2D platformer movement) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges