- Home /
Animated character from Maya to Unity problem
Hello.
I have made a simple character with a simple idle animation, where the character is staying and breathing. Pelvis and arms are slightly moving up\down.
When i import that character in Unity and play that animation, it seems that the leg's are slightly shaking because of the pelvis movement. The leg's are simple 3 joints ( Hip, knee, ankle) with IKRP solver and controls, to move them.
The problem is that i did not animated the leg's at all, but they are slightly moving when the character's pelvis is moving up\down.
Any idea will be appreciated...
Thanks :)
Your answer
Follow this Question
Related Questions
How to Animate a Character 3 Answers
Animator System doesnt work! 1 Answer
How To Play A Different Animation When Bullet Contacts With A Certain Limb? 0 Answers
Animation problem 0 Answers
Input.GetAxis Animation Problem 0 Answers