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Question by nmkaitogames · Apr 24, 2014 at 02:49 PM · objectreferenceinstanceset

Object reference not working

Here is my code that was working yesterday and now doesn't work. I get an 0bject reference not set to the instance of an object error, but I'm sure it has the tag and everything? Any help?

 private var ray: Ray;
 
 private var rayCastHit: RaycastHit;
 
 function Update(){
 
 if(Input.GetMouseButton(0)){
 
 ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
 if(rayCastHit.collider.gameObject.tag == "playbutton"){
 
       Application.LoadLevel ("maingame");
 
    }
 
 }}
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avatar image _dns_ · Apr 24, 2014 at 03:03 PM 1
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At what line is this error ? And it looks like your rayCastHit object is not initialized: don't you miss a physics.raycast() call somewhere ?

avatar image robertbu · Apr 24, 2014 at 03:24 PM 0
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@dns a RaycastHit does not need to be initialized up front. It is a struct and will get it value from the Raycast(), but he is missing the Raycast() call. Without the Raycast(), rayCastHit is uninitialized on line 11 when it is being used.

avatar image nmkaitogames · Apr 25, 2014 at 12:31 PM 0
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Yup i missed a physics.raycast thank you!

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