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Question by xAznAce · Mar 09, 2013 at 06:03 PM · objectreferencenotset

Object reference not set to an instance of an object.

Hello everyone. I started using Unity today and I made a character that can shoot. Now I want my "Bullets" to disappear with an explosion when coliding with something. The explosion occurs, however the bullet does not disappear. This is my Destroy object code:

 var explosion : GameObject;
 
 function Update(){
 
 }
 function OnCollisionEnter(collision : Collision){
 var explosionClone=Instantiate(explosion, transform.position,transform.rotation);
 explosionClone.GetComponent("D­etonator").Explode();
 Destroy(gameObject);
 }

Does anyone know what's causing the problem? Any help is highly appreciated. Cheers, Andrew.

  • Problem Fixed. Restarting Unity fixes it.

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avatar image Chronos-L · Mar 10, 2013 at 01:17 AM 1
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