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Question by JedBeryll · May 30, 2016 at 06:45 AM · meshperformancedistance

Simpler mesh over distance

I've seen that in some games geometry of objects change to a simplified version if you are far from them. Question is does unity do that automatically or is there a built in function for that or should i just switch the mesh of the mesh renderer manually? And do i need to produce the simplified mesh myself?

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Answer by Nazirzadeh · May 30, 2016 at 07:03 AM

http://docs.unity3d.com/Manual/LevelOfDetail.html

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avatar image JedBeryll · May 30, 2016 at 08:14 AM 0
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Cool thanks!

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