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Reusing assets / performance question
Hey, I have a quick question regarding performance and game design.
How important is it to reuse meshes from a single source asset instead of duplicating it multiple times in a larger asset?
For example say I built an arch in Maya, I could save it and reuse that file many times in Unity to create a castle corridor.
I could also duplicate the arch multiple times and build that corridor in Maya.
My question: is there a noticable benefit to working with assets assembled in Unity vs entire scenes built in a modeling program?
Thanks!
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