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Question by Zerial · Sep 12, 2011 at 11:18 PM · randomrotateswitchrotatearound

Switch Vector3 direction

Hello, how can I make this script to switch the direction of its rotation on a random amount of time?

function RotateAroundPlayer () {     
    var SwitchDirection = 1;     
    transform.RotateAround(Player.position, Vector3(0,SwitchDirection,0), RotateAroundSpeed * Time.smoothDeltaTime);     
}

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Answer by aldonaletto · Sep 12, 2011 at 11:37 PM

You can change the direction of rotation inverting the speed signal. To have a random time, use Random.Range(min, max) - it generates a random value between min and max. The routine RotateAroundPlayer must be called in Update:

var timeToChange: float = 0; var minTime: float = 1; // min time to revert direction var maxTime: float = 5; // max time to revert direction private var direction: float = 1;

function RotateAroundPlayer () { if (Time.time > timeToChange){ timeToChange = Time.time + Random.Range(minTime, maxTime); direction = -direction; } transform.RotateAround(Player.position, Vector3.up, direction RotateAroundSpeed Time.deltaTime);
} It's better to use Time.deltaTime instead of Time.smoothDeltaTime - despite what its name suggests, smoothDeltaTime can produce a jittery movement in this case.

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avatar image Zerial · Sep 13, 2011 at 09:12 AM 0
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It works like a charm !, thank you very much !

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