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How to rotate around with Rigidbody and respect physics?
Hi all,
I am currently working on a small project in which a gameobject (car) can rotate around another gameobject (eg. tree). Because there can be obstacle, bumps or ramps in the way, I need it to respect physics. Therefor I use a rigidbody, but I have some problems with this.
As seen in the video, at around 10 seconds, the vehicle does a sort of constant jump after a full rotation, eventhough there is no obstacle in the way. I've tried numerous options, but this seems to be the closest solution to what I try to achieve.
Is anyone familiar with a solution or keen to come up with a solution to this problem? Thanks!
Video can be found here: https://imgur.com/4rNpt9z
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