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Emboss dynamic text on surface of 3d model?
Is it possible attach/bent any 3d text mesh on the surface of any 3d model and it should look like 3d text came from inside the 3d model. Basically 3d text should be embossed on the surface of 3d model.
Please provide any suggetions to proceed. Quick answers are higly appreciated.
Actually I don't want to it to be faked in one angle. I want to create a 3d text mesh like ttftext or StarScene's Flying text 3d plugins are doing. But problem with them is they are alligned in a plane. I just want the 3d mesh to be bent and look like embossed from the 3d model surface.
Something similar to this. Can anybody help me to achieve this from unity.
You could use the $$anonymous$$ega Fiers package from the Asset Store : http://u3d.as/content/chris-west/mega-fiers/1Qa
Answer by robertbu · Jul 23, 2014 at 09:36 PM
Unity's 3D Text/TestMesh is 2D text that lives on some sort of quad in 3D space. So the only way to emboss this kind of text would be to fake it like Photoshop fakes embossing. You could use a custom font material that has the image shading to make the text appear embossed. For true raised text, you would need extruded meshes for characters that you manipulate in Unity.
As for the bending, here is a blog article that explores the topic.
This is an older article, so I don't know if the provided Unity package will work with the latest version. And there may be better ways to do what he does in the latest version of Unity.
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