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               Question by 
               gxc_8311 · Dec 04, 2017 at 12:16 PM · 
                shaderslightmapbaked light  
              
 
              Baked Lightmaps appear different when I use different shader for a mesh
I have two shaders, they all look the same in editor. one is a surface shader, the other one is a CG shader.

but the weird thing is when I bake lightmap, I found the lightmap baked when using the CG shader is brighter than the one using the surface shader.
on the left is the result I get using the surface shader, on the right is when using the CG shader.

Is there any information about how a shader of a mesh will affect the baked lightmap?
Thanks !!
EDIT: after some tests, I found that after I add #pragma nolightmap to the surface shader. the baked lightmap looks like the one I get from my CG shader...... any thoughts?
 
                 
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