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Question by gxc_8311 · Dec 04, 2017 at 12:16 PM · shaderslightmapbaked light

Baked Lightmaps appear different when I use different shader for a mesh

I have two shaders, they all look the same in editor. one is a surface shader, the other one is a CG shader.

alt text

but the weird thing is when I bake lightmap, I found the lightmap baked when using the CG shader is brighter than the one using the surface shader.

on the left is the result I get using the surface shader, on the right is when using the CG shader.

alt text

Is there any information about how a shader of a mesh will affect the baked lightmap?

Thanks !!

EDIT: after some tests, I found that after I add #pragma nolightmap to the surface shader. the baked lightmap looks like the one I get from my CG shader...... any thoughts?

c0180517-30db-470f-9fe2-fd0cd75bfd5f.png (448.5 kB)
b2f9748c-9079-41e9-b22b-d3dcebb373d6.png (243.2 kB)
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