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Question by logicalerror · Mar 11, 2013 at 03:40 PM · shaderslightmap

Lightmap material becomes invisible when lightmap is assigned

I'm trying to create a shader that uses a lightmap. Every time the shader works in preview, it works when no lightmap has been created. But the moment a lightmap is created it just doesn't render the object at all (not even when using the default unity cube).

No purple color, no error or warning in the console, just nothing there.

I've copied several versions I've found on the web, and none of them work. Even when I let it output a constant color it doesn't work. The only way I can make it work if it falls back on a default shader (in which case it just ignores my shader)

I've looked all over the internet, can't find anything that might cause this to happen ... I'm using Unity pro.

Anybody got an idea what might be going on here?

Update 1: If I built a project + scene with one cube using the same shader/material it works. If I remove everything from my project & scene, create a cube and assign the same shader/material it doesn't work ...

Update 2: Camera was set to "vertex lit" rendering path, this was the cause for the problem.

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