Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CrosspadStudios · Jul 07, 2013 at 03:32 PM · instantiatearrayobjectnaming

How do I name cloned objects inside a for-loop?

So I'm new C# (or any programming, for that matter) and I'm stuck. I've written a script that generates a 4x4 tile game board that uses a tile prefab I made. All that's working fine, and I even started playing around with the array I'll need, but I can't seem to figure out how to give each of the clones unique names, like tile00, tile01, tile02, etc. Any help would be greatly appreciated! I'll attach my code as a reference, feel free to point out any mistakes.

Thanks!

using UnityEngine; using System.Collections;

public class instantiateBoard : MonoBehaviour {

 public GameObject tile = null;
 public float rowPosition = 1.5f;
 public float colPosition = -1.5f;
 public int count = 1;
 public float[,] gameBoard = new float[4,4]; //New to arrays so I'm practicing generating values inside a for-loop
 public int rowCount = 0;
 public int colCount = 0;
 
 void Start () 
 {
     for (int count2 = 1; count2 < 5; count2++)
     {
         for (int count = 1; count <5; count++)
         {
             tile = Instantiate(Resources.Load("Prefabs/Cube"), new Vector3(colPosition,0,rowPosition), Quaternion.identity) as GameObject;
             name = ("tile" + rowCount + colCount);
             
             gameBoard[rowCount,colCount] = (rowPosition + colPosition);
             
             colPosition = (colPosition + 1f);
             colCount = (colCount + 1);
         }
         
         colPosition = -1.5f;
         rowPosition = (rowPosition - 1f);
         
         colCount = 0;
         rowCount++;
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Jul 07, 2013 at 03:35 PM 0
Share

Please format code properly by selecting it all and hitting the code button.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Eric5h5 · Jul 07, 2013 at 03:35 PM

 tile.name = "tile" + rowCount + colCount;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CrosspadStudios · Jul 07, 2013 at 03:40 PM 0
Share

Thanks! I kinda feel silly now...

avatar image
0

Answer by Jessy · Jul 07, 2013 at 03:37 PM

You used name instead of tile.name. That only renamed the Game Object the script is attached to.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Randomly instantiate objects from array without choosing the same item twice. 2 Answers

Array empties values on RunTime? 1 Answer

instantiate problem help? 1 Answer

Instantiate duplicates script in subsequent Objects 2 Answers

Get all variables from script as array 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges