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Question by Commander Quackers · Nov 27, 2013 at 05:51 PM · animationterrainstopairstop animations

Stop animations while not touching anything? (including terrain)

Hi, this might seem a simple question, but I'm trying to figure a way to stop First Person Controller animations when it is not touching the terrain or anything (basically just in the air.) How could I do this? (hoping for a small piece of code, but anything will do for now)

Any help is appreciated.

Thanks

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Answer by AlejandroGorgal · Nov 27, 2013 at 06:14 PM

If you are using a character controller then you could simply use the "isGrounded" statement to force it to either play a falling animation or stop all anims altogether.

For example:

 function Update () 
 {
         var controller : CharacterController = GetComponent(CharacterController);
         if (controller.isGrounded)
             // All the stuff your character does when it's on the ground.
     }
 else
 {
 animation.CrossFade("Falling");
 }

More info: http://docs.unity3d.com/Documentation/ScriptReference/CharacterController-isGrounded.html

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avatar image Commander Quackers · Nov 27, 2013 at 06:16 PM 0
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Thanks, I will try this in a bit.

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