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Question by jaxsonp10 · Feb 10, 2014 at 02:33 AM · animationstop animations

Can't stop animation

Here is the script:

 if (Input.GetMouseButton(0))
     {
         animation["Animation"].wrapMode = WrapMode.Once;
         transform.animation.Play("Animation");
     }

It wont stop. only setting it to clampforever will make it stop, but I need to be able to play it again and again. Any Idea why?

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avatar image getyour411 · Feb 10, 2014 at 02:46 AM 0
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Uncheck loop

avatar image jaxsonp10 · Feb 10, 2014 at 02:58 AM 0
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Uncheck it at?

avatar image RyanZimmerman87 · Feb 10, 2014 at 03:02 AM 0
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I think it'd be better to set the Wrap$$anonymous$$ode in Start() seems excessive to do it every time the animation occurs.

So are you saying if you press the mouse button once it just plays forever? Something isn't adding up here unless you are just holding down the mouse button the whole time in which case playing repeatedly would be the expected behavior.

avatar image KuPAfoo · Feb 10, 2014 at 03:10 AM 0
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Or you can use if (Input.Get$$anonymous$$ouseButtonDown(0)) { //animation["Animation"].wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Once; transform.animation.Play("Animation"); }

So if you click, it plays... if you click and hold it should loop

avatar image jaxsonp10 · Feb 10, 2014 at 03:11 AM 0
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When I tap the mouse button as quickly as I can, It will play about 2-3 times. Its a very very short animation, as it is for just a quick bit of recoil on a gun firing.

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Answer by jaxsonp10 · Feb 10, 2014 at 03:20 AM

When I tap the mouse button as quickly as I can, It will play about 2-3 times. Its a very very short animation, as it is for just a quick bit of recoil on a gun firing.

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Answer by jaxsonp10 · Feb 10, 2014 at 03:20 AM

OOOOOOH, thank you for pointing that out! I fixed it, thanks

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