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Apple development -- do you seriously need a Mac to develop?
The apple dev license (99$) is saying I need a paperweight to develop for iOS. Is this true, or is it just a gimmic? (ps: I have an iPhone to test apps on.)
Answer by mikebelotti · Aug 03, 2012 at 01:47 PM
To develop? No. But to deploy (which is probably what you're getting at), then yes.
Also, +1 for calling it a paperweight.
Answer by whydoidoit · Aug 03, 2012 at 02:03 PM
You need a Mac to test games that you develop on iOS and to deploy them. The reason for this is that Unity builds an Xcode project out of your game and Xcode only runs on Mac.
It would be very difficult to actually build a working game without ever testing it on the device and I would only recommend developing iOS games on a Mac (or have one there so that you can regularly test it on the device).
Sharing projects between Mac and PC is certainly possible - but it can take for ever to reimport things sometimes.
I've been a PC/C# programmer for years - apart from the lack of Visual Studio and Resharper (which I miss a lot) - I am now very happy indeed working on my $$anonymous$$acs. It does take a while though.