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Question by Zynpo · Feb 23, 2017 at 09:19 PM · itweenfade

Fading out alpha on a 3d object with iTween

I have a tree that is a 3d model. It has two shaders for the top of the tree and the trunk.

I am using ITween to fade the tree into view. However, only the top of the tree fades in.

This is my code:

         Hashtable fadeFromParams = new Hashtable();
  
         fadeFromParams.Add("time", 2.0f);
         fadeFromParams.Add("alpha", 1);
         fadeFromParams.Add("amount", 0);
         fadeFromParams.Add("includechildren", true);
  
         iTween.FadeFrom(tree, fadeFromParams);
 

For the tree, gameObject.childCount is showing 0.

Any idea how to fade in the entire model and not just the top of the tree?

Thanks, --Mike

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avatar image hexagonius · Feb 23, 2017 at 10:28 PM 0
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if iTween is using PropertyBlocks internally, then you either need to split the tree, because those work on only one material at a time. Or you modify material properties manually, which is only recommendable when using just a few trees.
if that doesn't help, what is the tree parameter

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