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Question by sandeeppatil · Oct 31, 2011 at 11:42 PM · ioswindowsipadport

Best way to Port Unity Windows project to iOS

Hi All,

This is my first post to this forum, I just got a license for unity iOS. I have a very basic question. I have a windows unity project (which works fine on windows and uses sockets to communicate with a external program for its inputs) that I want to run on iPAD. What is the best way to get this done? All the scripts are in C#. Will a direct port (open and build for iOS as the target) work? or any pointers to some documentation to get started?

Thanks

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avatar image mangohack · Oct 31, 2011 at 11:56 PM 0
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do you have a mac?

avatar image sandeeppatil · Nov 01, 2011 at 12:01 AM 0
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Yes, I have a mac and have unity basic/iOS basic. I tried to build, but I get errors with .Net sockets not supported with basic. Do I need pro? and website says there is 30 day trial for iOS and unity pro, but after download I still get the same error and it is still basic.

avatar image sandeeppatil · Nov 01, 2011 at 12:05 AM 0
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Ok, I got the 30 day free trial activated for pro and build still fails with Sockets are supported only on Unity iPhone Advanced :s. I am so lost. Please help

avatar image mangohack · Nov 01, 2011 at 12:11 AM 0
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can i see your errors

avatar image sandeeppatil · Nov 01, 2011 at 12:44 AM 0
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@mangohack, All good now, I re-installed unity and no more errors now. I just need to know how to get xcode and this unity project of $$anonymous$$e to get it working on iPAD. Which is the best place to start for demo projects?

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