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Free Look Camera Pivot
I'm trying to make a 3D platformer game from a kind of 2D perspective with the camera. So I'm trying to lock the camera in a side view, and follow the character. However When I use the free look camera provided in Unity 5 the mouse can still control the camera's pivot. If I delete the pivot on the prefab the camera performs how I would like, However it sits upon the terrain, and doesn't hover. How can I fix this?
Answer by Towtow10 · Jan 07, 2016 at 11:13 AM
You could just focus a camera on your player and then make it a child of the player, it will follow the player and have locked rotation.
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