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Multi-Core CPU use + GPU use and such
I lately playing a game based on unity *1, but it seems only to use core 0 for physics.
It get the core 0 to ~ 80-90% (still room), while the rest is idleing, and the GPU usage is only at ~ 50-60%.
But the game which is doing lots and lots of physics on lots and lots of objects (550+ models loaded) is going down to less than one frame per second. (on a thing with more than 750+ objects I hit the record of 0.1 frame per second.. yes every 10 seconds i got a new frame... core 0 was maxed out at that time)
That game is meant to be realtime!
- Is there an option to force Unity to use more than one core? 
- or use the GPU more for Physics? 
I know lately is all about those mobile devices, but they also have already more than one core (4 latest gen) plus one GPU.
- want to make use of all of my 6 CPU cores! Make that happen! 2 
 
*1= actually its Kerbal Space Programm. *2= I dunno what version of Unity they are using it may be Version 3 which is know as not being well at use multicores.
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