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Question by oliver-jones · May 16, 2012 at 04:43 PM · multiplesendmessageparameters

SendMessageUpwards - Send Multiple Parameters?

Hello,

I'm using the 'SendMessageUpwards', but the problem with that, is that I can only send one parameter to a function. Is there a way to send more than one?

Example:

 hit.collider.SendMessageUpwards("ApplyDamage", (damage, weapon, angle), SendMessageOptions.DontRequireReceiver);

Thanks

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Answer by Eric5h5 · May 19, 2012 at 09:14 PM

You can send an Object with SendMessage, and the object can be anything. I would advise not repurposing things like Vector3 for this, because that makes your code less understandable. (Even though it might be tempting to do that, take a minute and do it right instead; you will save much more than that later when you're not having to figure out what the heck x/y/z means in that context.)

 class DamageInfo {
     var damage : int;
     var weapon : Weapon;
     var angle : float;
     function DamageInfo (damage : int, weapon : Weapon, angle : float) {
         this.damage = damage;
         this.weapon = weapon;
         this.angle = angle;
     }
 }
 
 ...
 
 SendMessageUpwards ("ApplyDamage", new DamageInfo(damage, weapon, angle), SendMessageOptions.DontRequireReceiver);
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Answer by FLASHDENMARK · May 19, 2012 at 08:19 PM

Well, yes, to a certain degree that is.

You could just send a Vector3, like this:

 var damage : float;
 var weapon : float;
 var angle : float;

 hit.collider.SendMessageUpwards("ReceiveMessage", Vector3(damage, weapon, angle), SendMessageOptions.DontRequireReceiver);

And you would receive the message like this:

 function ReceiveMessage (info : Vector3){
     print("Damage = "+info.x+" Weapon = "+info.y+" Angle = "+info.z); 
 }

And of course you access the data just like you would with a normal Vector3(using its x, y and z values).

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Answer by NiteFlamesInc · May 19, 2012 at 09:04 PM

Im not sure but i think you could send a List or an Array with SendMessage

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