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Question by DayyanSisson · Jul 24, 2012 at 10:01 PM · classmultiplesendmessageparameters

SendMessage with multiple parameters

I've been trying to use SendMessage with multiple parameters and I found this answer to solve my problem. It's written in UnityScript and I tried converting it to C#:

 public class Parameters {
 
  private int damage;
  private Transform sender;
 
  void Message (int damage, Transform sender) {
 
  this.damage = damage;
  this.sender = sender;
  }
 }
 
 public class PlayerAttack : MonoBehaviour {
 
 IEnumerator MeleeAttack (int damage, string attackType) {
 
  animation.Play(attackType);
  yield return new WaitForSeconds(animation[attackType].length);
  target.SendMessage("ApplyDamage", new Parameters(damage, transform));
  }
 }
 

But I get this error that 'Parameters' has no constructor that takes 2 arguments, but it does. Is this a conversion problem? If not, what did I do wrong? Thanks in advance.

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Answer by Seth-Bergman · Jul 24, 2012 at 10:09 PM

Shouldn't you be calling Message, rather than Parameters?

ps, not sure if it's just me, but I can't access the link provided..

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avatar image DayyanSisson · Jul 24, 2012 at 10:27 PM 0
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You would think so. I already tried calling $$anonymous$$essage, and on inspection of the answer I found, they call the class, not the constructor itself.

I also fixed the link.

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Answer by Akill · Aug 04, 2012 at 11:17 AM

You don't have a constructor in your Parameters class. You are trying to construct an instance of Parameters using a function. A constructor must have the exact same name as the Class.

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Answer by DanielDollerup · Apr 03, 2014 at 08:46 AM

You could also just pass an object

Example

object[] parameterObject = new object[NumberOfParameters]{object1, object2, object3 ...}; SendMessage("MessageToSend", parameterObject);

Just remember to parse the objects in the array to the respective objects on the object you are sending a message to.

Hope it helps!

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