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Question by SamTheT · May 16, 2015 at 12:27 PM · texturesmodelsdae

Textures are broken when importing .dae models

As the titles says, when I import voxel .dae models into unity my textures are not applied as needed. Has anyone encountered the same problem. Any suggestions? (I tried to set the textures to "clamp" and "point" rendering, but that didn't change much)

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avatar image carlqwe · May 16, 2015 at 01:47 PM 0
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I know I have that problem too! When ever I import an .dae model the texture for that model changes and doesn't work. Hope someone can fix it or explain it!

~carlqwe

avatar image bobin115 · May 16, 2015 at 02:13 PM 0
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.dae as in sketchup? if this is the case this will happen alot as sketchup and unity poly system is different. what sometimes works for me is to group the object in sketchup and then export.

avatar image SamTheT · May 17, 2015 at 01:26 AM 0
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@bobin115 no, I use VoxelShop

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