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This question was closed Oct 30, 2019 at 05:43 AM by arashsh.
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Question by arashsh · Jun 25, 2019 at 10:46 AM · rotateenemy aitilt

Tilt Enemy when moving to left and right(loop)

hi How enemy plane move left and right(loop) and rotate 45/-45 degrees when moving

public float delta = 4f; private Vector3 startPos;

void Update () {

    transform.position -= new Vector3(0,0 , speed * Time.deltaTime);

      

     Vector3 v = startPos;
      v.x += delta * Mathf.Sin (Time.time * speedx);
      transform.position = v;
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avatar image metalted · Jun 25, 2019 at 12:08 PM 0
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It could be me, but I think it might be better to include some extra information to your question. I'm getting a sense of what you are trying to ask, but its not completely clear for me. As I said, could be me, but extra info never hurt anyone (that might not be true, but lets keep it in this context :P)

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