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Question by nidhoeggr09 · May 11, 2011 at 08:20 AM · rotatetiltspaceship

Tilt camera while moving smoothly

Hi, i want to make a first-person-camera for controlling a submarine. Therefore i need smooth moves and when i turn left i also want to tilt the camera left.

My code looks like this:

tiltAroundZ -= (Input.GetAxis("Mouse X")*15) * tiltAngle * invertX_factor;

cummulativeRotation.x -= Input.GetAxis("Mouse Y") Time.deltaTime rotationFactor invertY_factor; cummulativeRotation.y += Input.GetAxis("Mouse X") Time.deltaTime rotationFactor invertX_factor;

if (Mathf.Abs(cummulativeRotation.x) > 90) cummulativeRotation.x -= cummulativeRotation.x%90;

Quaternion targetRotation = Quaternion.Euler(cummulativeRotation.x, cummulativeRotation.y, tiltAroundZ); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);

The camera moves smoothly but i really have troubles with the "tilt". Does anyone has an idea how to achieve this behaviour?

Thanks a lot!

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avatar image nidhoeggr09 · May 11, 2011 at 08:20 AM 0
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for sure i want to tilt right too... :)

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