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Turns out the problem is with a third party package
Help with floaty rigidbody physics
Hi,
I'm using the default physics settings in Unity for a VR shooter and have found that with guns that have BoxColliders, when they are standing on their edges, they fall to the ground very slowly. I was just wondering what the typical solution to this problem would be.
Here is an animated gif of the problem: https://media.giphy.com/media/KFbbWjgriZHyZDD9hI/giphy.gif
Really what I'm looking for is realistic, weighty gun physics, but it seems to be more complicated than expected. Any help would be greatly appreciated.
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