Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by J Lam · Jul 16, 2012 at 01:12 PM · androidloadlevelasync

LoadLevelAsync problem in Android with Unity 3.5.2

We have been using Application.LoadLevelAsync in our games for a long time without any problems in 3.4 version. However, we have upgrade the Unity to 3.5.2 recently and started to have weird problem.

We have the same scenes setup across games: 1. Title Scene 2. Loading Scene 3. Game Scene

While we call the following function to load the Game scene from Loading Scene, the game hanged and not able to proceed.

 public IEnumerator StartLoading(string targetScene) {
  Application.backgroundLoadingPriority = ThreadPriority.Low;
  AsyncOperation async = Application.LoadLevelAsync (targetScene);
  yield return async;
 }

the adb log keeps on showing this:


07-15 20:11:08.710: E/Unity(14540): (Filename: ./PlatformDependent/AndroidPlayer/ZipFile.cpp Line: 234) 07-15 20:11:08.710: E/Unity(14540): Inflate Error: invalid literal/length code


This is not 100% able to reproduce, it happens 1-2 times out of 10.

Does anybody know whats the problem ? Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity 5 assetbundle Java.net.UnknowHostException 0 Answers

SceneManager.LoadSceneAsync loaded scene takes too long to open 0 Answers

LoadLevelAsync Crash on Android 2 Answers

Application stops with SceneManagement.LoadSceneAsync on some android devices 0 Answers

Skin mesh model merge (iPhone and android) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges