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Application stops with SceneManagement.LoadSceneAsync on some android devices
Hi all. I have used SceneManager.LoadSceneAsync function on my game(LoadSceneMode.Additive). But I received some e-mails that application won't start at Intro Scene(which is just scene, not a splash screen). The problem confirmed with Samsung Galaxy S4 (Android 4.4.2 Kitkat).
I've tried to check the debug message, but it actually "Stopped" - I've executed some text on coroutine(IEnumorator) -. I think the first(Intro) Scene stops within a sec when LoadSceneAsync is done(0.9f). Is there any solution for this problem?
Unity 5.3.4f1 pro with most recent AndroidSDK.
Tried approach 1. with original code - while (async.progress < 1f) : Progress stops at 0.9f and stopped. 2. switch async.progress < 1f to async.progress < 0.9f : Failed. IEnumorator stops within a sec. 3. add async.allowSceneActivation to false and change with true when load finished - nothing changed.