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Unity iPhone: Dropped framerate with only partial CPU+GPU usage
The game's frame rate is dropping to 14-15fps, but when profiling with Xcode's instruments, it reveals that only 50% of cpu is being used on the device (iPad 1), and even less of the GPU. Could there be any other factors that would cause a frame rate drop?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                