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Is there any way to publish my first build ever today? Or the story of a buggy inter webs.
So I've been up last night and this morning now trying to find a simple free way to upload my first game build ever so I could show my friends online. This venture has been up to now unsuccessful. I started on google docs and it seems like the interface has changed wildly since any of those tutorials have been written. When I go through the steps (basic) I get a link that constantly asks me to download the web player or (hack) sends me to a unity web player that never loads (got off the phone with them today and they ARE having issues w/hosting). Next I try dropbox and am having the same issue. I've looked into getting a free domain name but what kind of knowledge/research would I need to acquire one of those intelligently? Now I've tried kongregate and it freezes when I get to the step where I upload the actual data files, then I tried wooglie and was getting somewhere but once i reached the (mandatory) thumbnails the load screens lasted a few minutes and came back with errors, now that is all the wooglie api is giving me. I am really determined to not give up on this problem and have my game published to the web TODAY but I am getting used to most unity problems involving a day of random finagling if not a week or two of studying blogs and vlogs.
tl;dr = Anybody on the current pulse of free and reliable build uploads for unity player? Nothing is working.
I've got the web build, that's all fine, I'm just trying to publish it in a way that is playable by your average netizen. I've been busy today but I'm going to read all this and try some of it later if there is anything. Thanks for looking out. This is op btw.
Yeah it runs perfectly. I sent a mac build to someone, and they didn't load it but it looked just fine. I think congregate has a bug that is just happening right now and it should be fixed soon. I guess sending people computer builds isn't the worst thing until kongregate is back up/ I decide to buy a domain. On that note is there anything specific I need to look for or companies to stay away from when it comes to buying a domain for unity web player games?
Any basic hosting package should be fine. I use Hostroute, fwiw.
Answer by tanoshimi · Jan 06, 2015 at 08:24 PM
You can't publish a webbuild to Google Docs. You used to be able to publish a webbuild to Google Drive but, according to the note at the top of this blog article, that was changed last month - unlucky.
Similar story with Dropbox - if you had an old Dropbox account (say, from around 2yrs ago I think), it was trivial to set up the "public folder" required to host webbuilds online. However, at some point that was dropped from the free Dropbox accounts and is now a paid-for account only feature (although if you had previously set up public folders on a free account they continue to work now).
If you don't own any web space yourself, the easiest solution is simply to give up on webbuilds and build a standalone version of the game instead, zip it up and upload to Dropbox/Drive. Then, send your friends the link to that archive - they'll have to download and extract the game on their machines rather than play it in their browsers, but it's still free, easy to share, you get better performance than a webbuild, and you can make use of certain features only available to standalone players.
That's unfortunate, I have a few games hosted on Google drive. Time to check if they still work I guess.
Answer by Kiwasi · Jan 06, 2015 at 09:13 PM
Its worth noting that several modern browsers are have issues with the web player plugin. Changing browsers may help to get the web player actually running.
I currently run my game on Kongregate. I had no trouble following their submission process.
FaceBook is also relatively easy to deploy to, as long as you host your file somewhere. Just select Unity integration and provide a link to your file.
For clarification, if you hit build and run, does it run on your local computer?
Answer by holdingjupiter · Jan 19, 2015 at 05:18 PM
Kongregate is working now, turns out if you put the html document before the data, it sends you to a blank screen, if you switch it around it's perfectly fine.
Answer by Mmmpies · Jan 06, 2015 at 08:10 PM
Can't you just change the build type to WebPlayer and build it? You should end up with a html file and a unity3d file.
Depends on how big your build is but you should be OK putting them on Dropbox or similar.
That will only serve the files as documents for download though - the OP wants to host the .html/.unity3d files as a playable game.
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