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jungle terrain problem
I have a terrain, 500 of size. with various models of vegetation. Which are multi-material meshes. The shaders are nature of unity. As shown in the screenshot is broken everything is as if all the meshes are deformed. someone had the same or a similar problem. I searched google and found nothing because I'm not sure where the error comes.
Try removing mesh by mesh and see which model is causing the problem. That could give you some indication. But generally speaking this looks like a broken skinned mesh or there is something horribly wrong with some vertex shader.
Can you select the streched object in scene view?
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