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Billboard trees glow white in dark scene.
There's another question here about the same problem but it seems everyone insists it's a texture issue. I come here to say it is NOT textures, as this happens with any tree I try.
As soon as a tree in my scene in converted to a billboard, they glow white. This is only really noticeable at night but at that time it's a game killer, the world looks horrible.
Any suggestion for this is much appreciated.
screenshot for those interested -> http://i.imgur.com/R41ms.jpg
BU$$anonymous$$P! Not texture issue! I think this is a problem with Unity :\
did you find an answer to this because it's driving me crazy http://answers.unity3d.com/questions/529021/fixing-lighting-on-billboard-terrain-trees-in-unit.html
Answer by Muuskii · Jul 23, 2012 at 11:22 PM
Try changing shader type to particles->Alpha Blended Premuliply
Also check this out: http://forum.unity3d.com/threads/18604-Alpha-Straight-vs-Premultiplied
Answer by Brandon_Lindberg · Dec 11, 2014 at 07:46 PM
Go into the terrain settings and change the billboard slider to about halfway and the glowing should stop. If you can still see the trees glowing turn it up more.
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