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Object pooling with lightmapped gameobjects
Basically i have a Tunnel-Shaped Sci-Fi environment and i have made duplicates of this environment several times so that i can place it one after one to make an infinite tunnel for my infinite runner game, but the problem is that all of these duplicates are lightmapped along with Light probes (coz i want my character to receive lights) and now i can't change the position of environment and not even of those baked light probes at runtime (i m not using any script for this but using the transform handle for this), but once i exit the play mode i can change the position of environment .... so now how can i achieve object pooling with lightmapped environment with light probes
here i want to place environment one after another and when player crosses one duplicate of environment then that piece should move to the last place in the moving direction of player ...
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