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Question by TSSTUDIOS · Jan 13, 2014 at 02:06 PM · cameraguitexture

Camera problems

i got a

gamecamera pausecamera

when level loads game camera its active when i press optionguiTexture it disables game camera and enables pause camera.

problem is on unity it works great cuz i used a on mouse down, but i also have the ray hit for mobile, and when i click anywhere on the screen on game camera it switches pause camera and then i cant click anything on pause camera, altho it works great on unity here my come.


MY GUITEXTURE SCRIPT

 #pragma strict
 private var hit : RaycastHit;
 
 //CAMERAS//
 var gamecamera : Camera; 
 var pausecamera : Camera;
 //GUITEXTURES//
 public var optionsTexture : GUITexture;
 
 function Start () {
 
 gamecamera.camera.active = true; 
 pausecamera.camera.active = false;
 
 
 }
 
 function Update()
     {ions
                 var touches = Input.touches;
                     
                 //detect which mobile buttons are pressed
                 for (var touch in touches)
                 {                            
                     if(touch.phase != TouchPhase.Canceled && touch.phase != TouchPhase.Ended)
                     {                                                                                            
                         if(optionsTexture.HitTest (touch.position)) //if touch position is inside options texture
                               gamecamera.camera.active = false; 
                             pausecamera.camera.active = true;
                                         
                     }
                     
                 }
                 
                 if(Input.touchCount == 0)
                 {
                     
                 }
             
             else
             {
         
                 //----------------------------------
             }
                  
 
 }
 //function OnMouseDown () {
     //            gamecamera.camera.active = false; 
     //            pausecamera.camera.active = true;    
 //    }
 


MY PAUSE CAMERA SCRIPT

 #pragma strict
 private var ray : Ray;
 private var hit : RaycastHit;
 
 
 
 
 function Start () {
 
 }
 
 function Update () 
     {
     if(Input.GetMouseButtonDown(0))
         {
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if(Physics.Raycast(ray, hit))
         audio.Play();    
             {    
             
 //////////INTRO/////                    
             if(hit.transform.name == "pauserestartbutton")
                 {
                Application.LoadLevel (Application.loadedLevel);
                 }
             if(hit.transform.name == "pausemainmenubutton")
                 {
                Application.LoadLevel("main");
                 }
 
 
  
             }
          }
 }



i cant figure out what im doing wrong, i been at itfor a couples days, someone enlight me please :)

PS : all references are are set on inspector

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Answer by RChrispy · Jan 13, 2014 at 03:29 PM

Em I dont know if its the problem but when you touch the button your if statement only includes one camera? Shoudnt it be something like this:

if(touch.phase != TouchPhase.Canceled && touch.phase != TouchPhase.Ended) { if(optionsTexture.HitTest (touch.position)) //if touch position is inside options texture { gamecamera.camera.active = false; pausecamera.camera.active = true; } }

I would recomend to write a ToggleCameraViews() function.

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avatar image TSSTUDIOS · Jan 13, 2014 at 11:15 PM 0
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the brackets dont matter the code its gonna get executed either way

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Answer by TSSTUDIOS · Jan 13, 2014 at 03:47 PM

i solved it

what i did was i set a boolean to false

var options boolean : false;

function start

options false

function update

on touch or on mouse down on guitexture

options = true;

then

(options) { gamecamera.camera.active = false; pausecamera.camera.active = true; }

sorry for the sloopy script hope ti helps

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