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Question by DubstepDragon · Mar 01, 2014 at 04:15 PM · errormovementgame

Error... that I don't understand.

I have a very simple script set up, and I am getting two errors. The errors are:

  • Assets/Movement.cs(15,26): error CS1502: The best overloaded method match for 'UnityEngine.Input.GetButton(string)' has some invalid arguments

  • Assets/Movement.cs(15,26): error CS1503: Argument '#1' cannot convert UnityEngine.KeyCode' expression to type 'string'`

My script is here:

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour {
 
     public float speed = 4f;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if(Input.GetButton(KeyCode.Space)) {
             transform.Translate(Vector3.up * Time.deltaTime * speed);
         } else {
             transform.Translate(Vector3.down * Time.deltaTime * speed);
         }
     }
 }


Thanks in advance! :D

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Answer by Soffry · Mar 01, 2014 at 04:31 PM

Try to change from

 if(Input.GetButton(KeyCode.Space))

to

 if(Input.GetButton("Space"))

In fact Input.GetButton requires a string (e.g. "Space") as a valid value.

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avatar image DubstepDragon · Mar 01, 2014 at 04:55 PM 0
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Thanks! :D

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Answer by Linus · Mar 01, 2014 at 04:27 PM

GetButton takes string not a KeyCode. Name the inputs in the input manager.

http://docs.unity3d.com/Documentation/ScriptReference/Input.GetButton.html

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avatar image DubstepDragon · Mar 01, 2014 at 04:55 PM 0
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Oh I see, I was kinda foolish xD

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Answer by robertbu · Mar 01, 2014 at 04:29 PM

You want Input.GetKey().

 if(Input.GetKey(KeyCode.Space)) {

Input.GetButton() returns a named button from your defined Axes and must be passed a string name.

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avatar image DubstepDragon · Mar 01, 2014 at 04:55 PM 0
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lol I was retarded :P

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