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Crash on .exe but fine on editor...
Hi, i have a big problem, if i run the game out of the editor (the .exe) if i reach a certain scene of my game it crashes but when i reach the same location on the unity editor it allows me to continue playing, reading the output_log i found that the guilty may be the script of the cutscene but i don´t find any problem on it. Thanks for your help. I´ll leave the output log with the crash log on it and the script as an attachment. Sorry if my english has problems , my main language is spanish.link text
Hello, i can fix this for you if you put it in a download link on this website www.mediafire.com and i will recreate the .exe file to a working file and put the fixed file into a download at www.mediafire.com so that you can test it then
Dont worry, i wont mess with it
@Gamerz$$anonymous$$odzCentralz: Sorry to say it that way, but i wouldn't trust you as you are completely new / unknown here.
Also suggesting that someone should upload his project on a public website and give the download link to a stranger isn't really a good way to gain trust here...
Answer by Bunny83 · Jun 22, 2014 at 02:32 AM
It seems you hit that bug:
http://forum.unity3d.com/threads/hybridobbcollider-crash-issue-in-x64-standalone-player.224486/
You might have used a MeshCollider on a simple shape like a plane. Try another collider (boxcollider for example)
ps: I don't recommend that you upload your project to sites like mediafire. Keep your project private ;)
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