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Question by
johnnyk427 · Jul 03, 2012 at 03:04 AM ·
guitexture2d
Non-uniform scale textures in GUI
I've imported a texture that is taller than it is wide, however when I display it in my GUI it's stretched horizontally to force it to be a square. How can I prevent this?
I'm displaying it as so: GUILayout.Label(action,GUILayout.Width(20.0f));
Comment
Answer by Bunny83 · Jul 03, 2012 at 03:11 AM
Just check your import settings of your texture. The texture type should be GUI and not "Texture".