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Question by David-Selkirk · Jun 29, 2014 at 05:06 PM · guispritetexture2dguistyleguiskin

Why is texture blurred in one GuiStyle and not in another?

I've had a problem when designing the GUI for a mobile game - the textures (from Kenny's UI pack http://www.kenney.nl/assets) are drawn with some pixelation around the edges. I've imported them as sprites with all the recommended settings. The oddest thing is that in my GUISkin the button texture is drawn perfectly crisp and clean, yet the label style background (even when set to the same sprite as the button style is using, drawn at the same size!) is being drawn with this pixelation problem.

alt text <---Button being drawn perfectly

alt text<---Label, drawn at the same size with the same texture. Note the pixelation in the corners.

It may be worth noting that I initially had the blurring problem with all my textures, I have no idea what fixed it in the Button style of the GuiSkin (I have a suspicion that I added it to the style as a texture, then changed the importer to sprite, though that doesn't solve the label problem so possibly that did nothing).

Can anybody help me to fix/explain this behaviour?

button.png (1.9 kB)
label.png (2.6 kB)
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avatar image David-Selkirk · Jun 29, 2014 at 12:45 PM 0
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(also - odd, it won't let me tag it with more than one tag. It says to separate the tags by commas but it won't let me type a comma, every other character will appear in the box except that.)

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Answer by andrew-lukasik · Jun 30, 2014 at 08:10 PM

This is usually caused by different Border properties. Make sure they're the same in both styles

http://docs.unity3d.com/Manual/class-GUIStyle.html

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avatar image David-Selkirk · Jul 01, 2014 at 08:43 PM 0
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Looks like that was the problem, thanks a lot Andrew!

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