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Question by tfile101 · Sep 22, 2011 at 07:22 PM · transformprefabloadfile

Create Transform from prefab file in a project

How can load a prefab for example from "Assets\Tower Defense Pack\Prefabs\Turret\Turret.prefab" into a:

 public Transform building;

using C# script, but not a drug and drop method through the inspector? thx)

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Answer by Borgo · Sep 22, 2011 at 07:55 PM

You need to put your files in a folder called "Resources" and use:

 public Transform building;
 void Start(){
     building = Resources.Load("File") as Transform;
 }

Don't include the file extension.

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Answer by jonas.du · Sep 22, 2011 at 08:09 PM

If you want to load a resouce dynamicly you must place it in your 'resources' directory and load it via 'Resource.Load()', please refer to the documentation about resources.

Example:

 var instance : GameObject = Instantiate(Resources.Load("enemy"));


If you have your gameObject in any way (instantiated, drag and drop via inspector) you can access the transform of the gameObject with the 'transform' property.

Example:

 public GameObject myGameObject; // drag'dropped via inspector or load it via resources
 public Transform building;
 building = myGameObject.transform;

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Answer by tfile101 · Sep 23, 2011 at 03:34 PM

thanks a lot, already done so:))

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Answer by tfile101 · Sep 23, 2011 at 03:34 PM

Thanks a lot, already done so:))

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