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Question by Bruno-Fludzinski · Jul 01, 2012 at 06:16 PM · crouchand

And statement?

In my game I have a script that when I hit mouse 0 (left mouse button) I crouch using this script:

 function Update () {
 if(Input.GetKey("mouse 0")){
 animation.Play("crouch");
 }
 }

And now when I hit left mouse button, I crouch, but now I want it so that I crouch and as I am crouching If I move forward I crouch walk (I have that animation) How would I do this? thanks!

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Answer by Piflik · Jul 01, 2012 at 07:27 PM

Add a toggle that is set to true and test against it.

 private var isCrouching : boolean = false;

 function Update () {
     if(Input.GetKey("mouse 0")) {
         isCrouching = true;
         animation.Play("crouch");
     }
     if(Input.GetKey("W") && isCrouching) {
         animation.Play("crouchWalk");
     }
 }
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avatar image Canazza · Jul 01, 2012 at 08:16 PM 1
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While it might be tempting to nest the if(Input.Get$$anonymous$$ey("W")) inside the Input.Get$$anonymous$$ey("mouse 0") rather than creating a new isCrouching variable, just remember you can use the isCrouching elsewhere in the code, and you can also turn it into a toggle later if you want.

avatar image Bruno-Fludzinski · Jul 01, 2012 at 10:09 PM 0
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Thanks but it still doesn't work

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