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Question by Deternal · Jun 18, 2013 at 08:00 PM · animationplaynamegetcurrent

How to get name of animation playing currently ?

How to get name of animation playing currently ? Im asking this for a 3d character model. and legacy animation system , not mecanim.

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Answer by whydoidoit · Jun 18, 2013 at 08:01 PM

Simple answer is you can't! That's because there could be many animations playing.

You can check individual animations using animation["someAnimation"].enabled && animation["someAnimation"].weight > 0 or Animation.IsPlaying("someAnimation").

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avatar image Deternal · Jun 18, 2013 at 08:16 PM 0
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I want to make a stream and I have to detect animation but i cant use if statement I think u saying you should use like this: but if I use "if statement" Im getting so complicated error on my script

 if (animation["someAnimation"].enabled && animation["someAnimation"].weight > 0)
 {
 
 }
avatar image whydoidoit · Jun 18, 2013 at 08:19 PM 0
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Try using if(Animation.IsPlaying("someAnimation"))

avatar image Deternal · Jun 18, 2013 at 09:03 PM 0
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I used like this:

 stream.SendNext(transform.Find("base$$anonymous$$ale").animation.isPlaying("basemeleeattack1"));

and this:

 if(transform.Find("base$$anonymous$$ale").animation.isPlaying("basemeleeattack1"))
             {
                 stream.SendNext("test");
             }


but im getting an error: Assets/DemoVikings/Scripts/ThirdPersonNetworkVik.cs(52,78): error CS1955: The member `UnityEngine.Animation.isPlaying' cannot be used as method or delegate

I tried many variation the problem is: animation.isPlaying("basemeleeattack1")

"stream.SendNext" is a method of Photon Unity Networking. What should I do now Im confused.

avatar image whydoidoit · Jun 18, 2013 at 09:05 PM 0
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That's IsPlaying not isPlaying.

avatar image Deternal · Jun 18, 2013 at 09:19 PM 0
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O$$anonymous$$G Im so sorry, it work great thanks. But i have still a little problem.

 if(transform.Find("base$$anonymous$$ale").animation.IsPlaying("basemeleeattack1"))
             {
                 Debug.Log("animation playing");
                 stream.SendNext("test");//what should I send to target, target is an object variable
             }

I wrote my question to code as a comment line. Her is the some samples of Photon Stream:

             stream.SendNext(transform.position);
             stream.SendNext(transform.rotation);
             stream.SendNext(rigidbody.velocity);

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