- Home /
 
               Question by 
               DTJ Productions · Apr 21, 2010 at 01:13 AM · 
                animationplaystopwalking  
              
 
              Walking Animation
Hey I want it so when my character walks the animation starts, and when he stops so does the animation.
               Comment
              
 
               
              Answer by spinaljack · Apr 21, 2010 at 01:17 AM
var isWalking: boolean;
 
               function Update(){
  if (isWalking){
    animation.Play ("walk");
 } else {
    animation.Stop("walk");
 }
 } 
Something like that, dropped on the model. Here's the documentation
You'll have to say when the model is walking with your movement script and you need an animation called "walk"
I added the script to my characters moving script and no error happened and the animation didn't turn on.
Try reading the manual: http://unity3d.com/support/documentation/$$anonymous$$anual/Character-Animation.html $$anonymous$$akes sure the animations are named and setup correctly
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                