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Split Animations
im having a Fbx file contaning two animations under single name . how could i call both the animations individually rather than splitting them Frame wise .?
Stupid question, but do you have a good reason to not split them frame wise ? If not, i'm not sure Fbx files can handle 2 individual animations (not sure, if someone knows the stuff ...), but other formats can
Answer by Tillomaticus · Jun 26, 2012 at 02:41 PM
Hey,
if you go to the animation's import settings, you can split the animation by frames, give them names and call them by their names in the script.
http://unity3d.com/support/documentation/Manual/Animations.html
If thats not what you want, please try to tell whats on your mind, so we get a clearer idea of your problem.
Greets Tillo
From two animations one is of walk and the other fires on some random condition when a player Win some challenge. so i dnt know the exact frame number where it will get fire. On design end when we try to add two different animations it just merge them with one single name .
can we import two different animations under two different names in an fbx file without mixing . .. or how can we split animations without using frames .