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Question by Thomasin500 · Feb 28, 2017 at 07:50 AM · instantiateprefabmobilescalesize

Prefab instantiated wrong scale on mobile

Hey gang,

I've done lots of research and have seen similar questions, but nothing has actually helped me solve this problem.

In my game I have 2 ways to create a chip:

1) Drag a chip from the chip selector. It creates a chip for you to drag in this code:

  Transform newChip = Instantiate(chipType) as Transform;
         if (newChip != null)
         { 
             //set all the properties of the parent to the child
             Draggable newDragComp = newChip.GetComponent<Draggable>();
             newDragComp.parentToReturnTo = this.transform;
 
             Chip chipScript = newChip.GetComponent<Chip>();
             chipScript.chipStack = this.transform;
             chipScript.chipSelector = this;
 
             newChip.transform.SetParent(this.transform, false);
             newChip.transform.position = this.transform.position;            
         }

2) click to bet- here you click on a specific bet and it creates a new chip at that bug with this code:

 if (player.getBalance() >= chipSelector.chipType.GetComponent<Chip>().amount)
         {
 
             Transform newChip = Instantiate(chipSelector.chipType) as Transform;
             if (newChip != null)
             {
                 //set all the properties of the parent to the child
                 Draggable newDragComp = newChip.GetComponent<Draggable>();
                 newDragComp.parentToReturnTo = dz.transform;
 
                 Chip chipScript = newChip.GetComponent<Chip>();
                 chipScript.chipStack = dz.transform;
                 //chipScript.chipHolder = this; might need to keep?
 
                 newChip.transform.SetParent(dz.transform, true);
                 newChip.transform.position = dz.transform.position;
 
                 dz.parentBet.addToBet(chipScript.amount);
             }
         }

In the editor this all works fine and well. Both ways create chips at the correct size and location. However on mobile(android, samsung galaxy s7 edge), its different. Dragging a chip still works well, but clicking to create a new chip creates it at a tiny scale.

See here: http://imgur.com/a/jFxQO

(The bigger ones were dragged, the smaller ones clicked)

Any help would be greatly appreciated. Thanks

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