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Question by mhmad2212 · May 02, 2020 at 09:35 AM · instantiateprefabmobilewebplayer

Prefab instantiating at wrong position in mobile

alt texthello.my game is 2d. It works well when I run the game in unity editor but in mobile prefab instantiate position is wrong!!! my game parent is canvas and made by UI elements; please help me

 GameObject obj = Instantiate(tilePrefab,wordLine[i].GetComponent<RectTransform().anchoredPosition,Quaternion.identity);
  obj.GetComponent().SetParent(GameObject.FindGameObjectWithTag(WichWordLine(j)).GetComponent(),false);

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avatar image sath · May 02, 2020 at 12:39 PM 0
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Please provide some code and the canvas settings (Render mode, Scaler etc.)

avatar image Hellium · May 02, 2020 at 02:03 PM 0
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Instantiate expects a world position. You are giving an anchoredPosition.

Try something like this:

 RectTransform obj = Instantiate(tilePrefab).GetComponent<RectTransform>();
 obj.SetParent(GameObject.FindGameObjectWithTag(WichWordLine(j)).GetComponent<RectTransform>(),false);
 obj.anchoredPosition = wordLine[i].GetComponent<RectTransform().anchoredPosition;

avatar image mhmad2212 Hellium · May 03, 2020 at 08:20 AM 0
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It didn't work on mobile. prefab position in mobile is mistake

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Answer by Cassos · May 02, 2020 at 06:07 PM

Try setting the parent first and then set the position.

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