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Rigidbody not working properly on Android
Hello, I have a flat ground which made of cubes side by side. A sphere on this ground moves when the ground rotates. Also in the center of ground, there is a hole which Sphere can place on. I made this hole with Blender and it is a fbx file. Sphere has collider and Rigidbody. The cubes has box collider and the hole has mesh colider. First, in Unity Editor on PC, after the sphere stops and acts no move, if the ground rotates, the sphere sinks in the ground. I solved this problem by Rigidbody.WakeUp. But when I run it on Android, it still sinks in the ground and it drops, if the ground rotates enough. Second problem is about the hole. On PC, while running it on Unity Editor, the sphere can place on the hole. But when I run it on Android device, it can place on the hole, but it cannot hold on it, it sinks and drops again. I tried different Collision Detecetion Modes, increasing mass, or changing drags. Any of them didnt work.
In Editor, the hole can hold the ball. Sometimes rotating the ground fast, the ball can drop through the hole.
But while running on android, the ball places on the hole first. Then it suddenly drops down.
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