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Question by TortoRacoon · Jun 10, 2019 at 04:27 PM · androidrigidbodyioscollider

Raycast hit Not Set to an instance object

I'm trying to get an enemy to turn around when a wall is in front, for which I set a raycast to detect if the collider name was a wall. When trying to test the code, it shoots the error "Object reference not set to an instance of an object". I don't see the problem.

here is the code

 void WallDetection()
     {
         RaycastHit2D wallRay = Physics2D.Raycast(wallDetect.position, Vector2.right, 4f);
         if (wallRay.collider.name == "Wall Right")
         {
             
             moveRight = false;
 
         }
         else if (wallRay.collider.name == "Wall Left")
         {
             
             moveRight = true;
         }

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Answer by Glurth · Jun 10, 2019 at 05:04 PM

you need to confirm you actually hit a collider (before you check it's tag)

     if (wallRay.collider != null)

as shown in the example on this page: https://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html

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Answer by SneakyLeprechaun · Jun 10, 2019 at 05:07 PM

If your wallRay doesn't end up colliding with anything, it will cause your program to crash. You can prevent this by checking if wallRay = null, or replacing the instantiation with the following:

RaycastHit2D wallRay; if(Physics2D.Raycast(wallDetect.position, Vector2.right, out wallRay, 4f){ //if the raycast hits something, do the following... }

hope that helps!

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