Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by mayank_b24 · Jun 22, 2012 at 09:57 AM · parentingchild-to-gameobject

Making an object from scene a parent of a instantiated prefab

Hello Folks I an making an game in which there is a skeleton character which has moments, and a series of instantiated birds which instantiates in certain time intervals. Now what I need is that the bird would come towards the charterer and pinch away a bone from the character.

I have already created the Bones' flying away animation (in maya and imported it with character as well) which plays each time birds collides with the character . I am using 'moveTowards' to move the bird towards the charterer.And that is working fine.

My question is is there any way that i can make the instantiated bird child of those little bones which move away during there animation ?

P.S. the bones which are being animated are already child of certain other big bones.

Thanx in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kurotatsu · Jun 24, 2012 at 04:52 PM

I would make the bone a parent to the bird model, then disable the birds mesh renderer in the inspector making him there, but invisible at during gameplay. then when your animation is called in a script have it send a message to your bird model to enable it's meshrender component.

Things to look into if you don't know about them already:

var bird = GameObject;

bird.GetComponent ("skinnedMeshRenderer").enabled = false;//My spelling may be off for the renderer

bird.enabled = false;

bird.gameObject.active = true;

bird.gameObject.SendMessage("cansee",SendMessageOptions.DontRequireReceiver);

Hope this points you in a direction that'll help.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Why is parenting not working? 0 Answers

Instatiate as a child of a GameObject 1 Answer

Is Physics.SyncTransforms() automatically called in built game? 0 Answers

Box collider 2D turn invisible when assigned as child. Why ? 1 Answer

finding an object with tag, out of a few objects that are in array 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges