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Question by landon912 · Oct 13, 2012 at 10:19 PM · instantiateparentingspawnpointschild-to-gameobject

Instatiate as a child of a GameObject

How can you instaite a game object as a child of a game object(not the one the script is attached to). I have it where a grenade spawns in your hand, but i need to to be parented to the player. I am using an empty as a spawner if that makes a difference. Thanks in advance :)

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Answer by aldonaletto · Oct 13, 2012 at 10:26 PM

Simple: get a reference to the new object and use it to set its parent property:

 var grenadePrefab: GameObject;
 var player: Transform; // drag the player here in the Inspector
   ...
   var grenade: GameObject = Instantiate(grenadePrefab, ...);
   grenade.transform.parent = player; // child to the player object

The actual code depends on the prefab type - for a Transform prefab, it should be:

 var grenadePrefab: GameObject;
 var player: Transform; // drag the player here in the Inspector
   ...
   var grenade: Transform = Instantiate(grenadePrefab, ...);
   grenade.parent = player; // child to the player object

You could also find the player at Start with FindWithTag("Player"), or get the root transform:

 var player: Transform;

 function Start(){
   player = transform.root;
 }
 ...

 
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