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Question by Tuca · Jun 21, 2012 at 08:25 PM · lightmapshadow

Have only "Near" lightmaps

Resumed question: Is there anyway of having only one set of lightmaps containing indirect lighting and AO, while still getting dynamic shadows, like the "Near" lightmaps?

Description: It goes kinda like this:

  • The game is suppose to be played mostly online, which makes the size of the build quite important

  • The whole scene will be lit by one directional light

  • The visual effect of using LM greatly improves the game feel, which makes it a desired feature to be included

  • If I bake the scene using both LM sets from the Dual LM rendering path, the build will get excessively big to be played online

  • Rendering in the DLM rendering path, deleting the far set and setting the Shadow Distance to "really freaking far" disables the LM feature altogether


So, yeah, this is my fix. Anyone has an answer to this?

I greatly appreciate the attention of everyone.

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avatar image Benproductions1 · Jan 21, 2013 at 05:31 AM 0
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Bump, I need to know this too!!!

avatar image Benproductions1 · Jan 21, 2013 at 10:52 AM 0
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With your current work around, what happens when you copy all near lightmaps into the far lightmap slots?

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Answer by Paulius-Liekis · Jan 21, 2013 at 10:21 AM

There is "single lighmap mode" (in Bake tab), that leaves only Near lightmaps. Although I don't remember how that works with shadows.

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avatar image Benproductions1 · Jan 21, 2013 at 10:51 AM 0
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The single lightmap completely gets rid of dynamic shadows for static environment, which is not what the question asked for. Ins$$anonymous$$d of the lightmap doing shadows and everything, it should be able to only do Ambient Occlusion and Indirect lighting only and still have everything cast dynamic shadows at any distance.

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