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RealTime Shadows + Lightmap issue
Hi,
I'm struggling with adding some real time shadows in my game. The problem is i can't manage to have those all together:
-Realtime shadows (only for a directionnal light)
-LightMap
-Probes (some colored point lights in my scene)
My dynamic object is a turret and it have to cast a shadow on itself (a moving floor is attached to it) So i set my dynamic object to cast and receive shadow but here is the issue, if i use the probes the light is done twice so it's too much luminous. If I set the probes off the floor is grey while the others can be tinted with colors due to point lights. And finally if I set the point lights to auto they give another illumination to the object (too bright).
I really need help on that issue becase the only workaround I found so far is... no real time shadow!
Answer by barbe63 · Mar 27, 2015 at 09:56 PM
Ok nevermind I found what was causing the bright issue. Some yellow point lights were causing some problem and I just lowered them. I still have some seams but I think it's going to be fixed as well (going to put the object that cause seams issue to non static lighted)
But if someone have a better way...
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